I thought I'd update my Powercell and Transport Case gallery with a few wireframe and clay renders of the high poly meshes. These have yet again been done in Modo. I'm really enjoying its renderer, its speed and the ease with which you can get pretty good results.
I made the high poly meshes with the view to bake them down to low, hence the topology and edge flow could use a bit of work. I have reworked them a bit, but there are a few n-gons and the odd tri floating around on the Sub-D meshes.






























