Warhammer 40K Bascilica Administratum WIP: Update 4

General / 27 March 2018

Well I've completed the lowpoly vent for the tower and have it in UE4. Here is a shot from Toolbag 3 of the complteted lowpoly asset, along with a couple of shots from UE4. 

Critiques are welcome.

Cheers!

Warhammer 40K Bascilica Administratum WIP: Update 3

General / 22 March 2018

Just a a quick post showing the highpoly vent that I've made for the tower. I'm currently in the process of unwrapping the lowpoly of this asset. I'm looking forward to checking out how the current beta of Marmoset Toolbag handles the baked curvature maps for Substance Painter. 

Feel free to offer any opinions!

Warhammer 40K Bascilica Administratum WIP: Update 2

General / 16 March 2018
A Toolbag 3 render of the lowpoly and highpoly tower. I spent a bit of time designing this element, going through a bunch of 40K city minatures, along with looking at environment art from Vigil's cancelled "Dark Millenium" project. There are a bunch of long arched vents thats sit between the windows that I may yet add once I'm happy with their design.

Thoughts and comments yet again welcome. 

Cheers.


Warhammer 40K Bascilica Administratum WIP: Update 1

General / 13 March 2018

A smallish update. I've completed the high poly model of the Tower in the foreground and have started to bring across the lowpoly game ready meshes. I'll get a render of these done in the next few days. Most of my time has been spent reworking the lighting and tweaking some of the post-processing.

I've also finally figured out how to get the volumetric fog rendering properly across the multi-layered glass material in UE4. Turns out that there is a "Compute fog per pixel" check box. This has fixed the rendering  issues. 

Yet again constructive feedback is welcome.

Cheers!


Warhammer 40K Bascilica Administratum WIP

General / 02 March 2018
About a year ago I published a WIP shot from my Warhammer 40K Basillica Administratum project - a project that I started building in my spare time. I've continued to work away at the scene and publish shots of completed assets but I haven't posted any updates of the overall progress in a while. 

This scene is finally nearing completion so I've decided to post some shot of the project as it it currently stands with the view to continue to post updates as I continue to finish it. 

Feel free to offer some constructive criticism and feedback.

Cheers!