Well I've completed the lowpoly vent for the tower and have it in UE4. Here is a shot from Toolbag 3 of the complteted lowpoly asset, along with a couple of shots from UE4.
Critiques are welcome.
Cheers!
Just a a quick post showing the highpoly vent that I've made for the tower. I'm currently in the process of unwrapping the lowpoly of this asset. I'm looking forward to checking out how the current beta of Marmoset Toolbag handles the baked curvature maps for Substance Painter.
Feel free to offer any opinions!
Thoughts and comments yet again welcome.
Cheers.
A smallish update. I've completed the high poly model of the Tower in the foreground and have started to bring across the lowpoly game ready meshes. I'll get a render of these done in the next few days. Most of my time has been spent reworking the lighting and tweaking some of the post-processing.
I've also finally figured out how to get the volumetric fog rendering properly across the multi-layered glass material in UE4. Turns out that there is a "Compute fog per pixel" check box. This has fixed the rendering issues.
Yet again constructive feedback is welcome.
Cheers!
This scene is finally nearing completion so I've decided to post some shot of the project as it it currently stands with the view to continue to post updates as I continue to finish it.
Feel free to offer some constructive criticism and feedback.
Cheers!