For the past few weeks I've been learning to use Modo. I'd seen work that people like Tor Frick and Mathew O. were producing and had also watched a bunch of videos that Warren Marshall had made. I was intrigued about its round edge shader, MOP Booleans, Mesh Fusion and a bunch of other features that I'd heard users raving about. I've done a bit of Sub-D stuff and thought that it had some tools that might offer a bit of time saving.
In order to get a bit of an understanding of Modo, and those features, I decided to give it a run through by building a bunch of small props, shots of which can be found below. While I am still learning how to use the program, I am enjoying what I've touched so upon so far.




